The DUNGENERATOR: 🎲DIE in a Dungeon

 DIE in a Dungeon


DIE in a Dungeon is a solo or 2-player-cooperative, narrative dungeon-crawler. In it, your polyhedral dice (the same ones you use for popular tabletop RPGs) become doomed adventurers attempting to save and rebuild a village that sits on the edge of a labyrinthine, ever-shifting dungeon!



DIE in a Dungeon is a gigantic game packed into a double-sized deck of standard-sized cards. To play, you'll need a DUNGENERATOR dungeon-generating deck, a set of polyhedral dice per player, and the game itself.




Narrative dungeon crawler: 

DIE in a Dungeon's player decks contain many different actions for the players to take. Each action is associated with a verb, and this generates a story each game session!



Rogue-lite campaign: 

DIE in a Dungeon is built to be played over several sessions. In order to have a shot at defeating the evil that lurks within the dungeon, players will have to first complete smaller Village Quests to build up their Village, collect Loot, Train, and add Gear and special Heroic Actions to their decks.



Deckbuilding:

There are many ways to customize your party throughout each campaign and several paths to victory. Each campaign will be a unique experience!


 


Playable as a filler game, or to fill an evening: 

It's easy to add or drop a player, even in the middle of a session, and you can save your campaign progress at any point. Setup and takedown is quick (~5 minutes), so you can play a bit while you wait for your TTRPG group to arrive! A single full session of the game usually takes around 40 minutes solo or 60 minutes for 2 players.



Jam-packed with art and surprises: 

Each card in the deck is different on the front and back, and the game is filled with dozens of hand-drawn illustrations. You never know what magic item you'll find, ability you'll unlock, or foe you'll face!



Big game, small package: 

DIE in a Dungeon can fit in your pocket, but it can also fill a table of any size!




You'll probably enjoy DIE in a Dungeon if you:

  • Are intrigued by solo tabletop RPGs, but don't want to spend a bunch of time learning or setting them up
     
  • Want a solid mechanical framework and interesting strategic decisions built into your narrative gameplay
     
  • Wish for another use for your collection of polyhedral dice
     
  • Crave a cooperative, narrative experience on nights when a tabletop RPG plan falls through
     
  • Enjoy the feeling of growing in power before eventually overcoming a challenge


If any of the above sounds like you,

Grab DIE in a Dungeon here!