Right! I've gone ahead and updated a bunch of pages and posted about a bunch of projects from this year, and now I'll quickly summarize some of the cool stuff:
The DUNGENERATOR: Series 2 got shipped around the world and is now available in a bunch of places (which you can find here: https://www.rollinkunz.com/dungenerator)!
I got to make some sweet art for some incredible projects:
Gangs of Titan City (I think they may've sold out of my variant cover)
John Baltisberger and I put together and launched ODD GOBS, a standalone TTRPG about goblins surviving in a cyberpunk dystopia (which you can find here: https://www.rollinkunz.com/oddgobs)!
So! Busy year so far! I'm excited to see where all this wacky stuff goes.
For a few months now, I've been teaming up with Bawss Sawss (my bro, who is kind enough to lend his video editing skills to my Kickstarter campaign videos and our YouTube channel, 2 Headed Hero) and Outside Realms (his buddy Bjorn; great guy, great programmer) to make Goblins Never DIE!
It's inspired by games like Vampire Survivors (dodge around and survive against waves of many enemies, but with simple one-handed controls) and Pikmin (lead a group of lil guys that have their own little personalities and desires), and if all goes well, it'll be the first full video-game design that I'll have published!
It's inspired by games like Vampire Survivors (dodge around and survive against waves of many enemies, but with simple one-handed controls) and Pikmin (lead a group of lil guys that have their own little personalities and desires), and if all goes well, it'll be the first full video-game design that I'll have published!
You can follow along as we (as often as we can) update the demo on Itch.io: https://outsiderealm.itch.io/goblins-never-die
Or you can just go ahead and